1. AI and artificial life in video games /
Author: Guy W. Lecky-Thompson.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games.,Video games-- Design.,Intelligence artificielle.,Jeux d'ordinateur.,Jeux vidéo-- Conception.,Artificial intelligence.,Artificial intelligence.,Computer games.,Computer games.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.
Classification :
GV1469
.
15
.
L43
2008eb


2. AI for game developers
Author: / David M. Bourg and Glenn Seemann
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QC
,
23
.
2
,.
B68
,
2004


3. AI for games /
Author: Ian Millington
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer animation.,Computer games-- Programming.,Artificial intelligence.,Computer animation.,Computer games-- Programming.,GAMES-- Board.
Classification :
QA76
.
76
.
C672
M549
2019eb


4. Active media technology :
Author: Ning Zhong [and others] (editions.)
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Human-computer interaction, Congresses,User interfaces (Computer systems), Congresses,User-Computer Interface
Classification :
T385


5. Advanced 3-D game programming using DirectX 8.0 /
Author: Peter Walsh.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
W38
2002eb


6. Advanced 3D game programming with DirectX 10.0 /
Author: Peter Walsh.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,DirectX.,Computer games-- Programming.,Computer games-- Programming.,Computer Science.,Engineering & Applied Sciences.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
W35
2008eb


7. Advanced Unity game development :
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming ; Video games ; Programming ; C (Computer program language) ; Unity (Electronic resource) ; Microsoft Visual studio ;

8. Advanced game design with HTML5 and JavaScript
Author: Van der Spuy, Rex.
Library: Central Library and Documentation Center (Semnan)
Subject: Programming ، Computer games,Design and construction ، Games,Design ، Video games,، HTML )Document markup language(,، JavaScript )Computer program language(
Classification :
QA
76
.
76
.
C672V373
2015


9. Advances in sport science and computer science
Author: editor, Mark Zhou, Hong Kong Education Society, Hong Kong.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer science -- Congresses.,Sports -- Data processing -- Congresses.,Sports sciences -- Congresses.
Classification :
GV713
.
E358
2014


10. Animating Real - Time Game Characters
Author: Paul Steed
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Computer animation,Computer games - Design,Video game characters,Real-time Programming
Classification :
T
،
385
،.
S72
،
2003


11. Animating real-time game characters /
Author: Paul Steed.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.,Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.
Classification :
TR897
.
7
.
S72
2003


12. Animating real-time game characters
Author: / Paul Steed
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer animation.,Computer games--Design,Video game characters.,Real-time programming.
Classification :
TR
,
897
.
7
,.
S72
,
2003


13. Arduino and Kinect project
Author: / Enrique Ramos Melgar, Ciriaco Castro Daiez with Przemek Jaworski
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Arduino (Microcontroller),Video games--Equipment and supplies,Computer input-output equipment--Programming,Multimodal user interfaces (Computer systems),Automatic control--Computer programs,Three-dimensional imaging,Programmable controllers,Electronic books
Classification :
E-BOOK

14. Arduino and Kinect projects
Author: / Enrique Ramos Melgar, Ciriaco Castro Daiez with Przemek Jaworski
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Arduino (Microcontroller),Video games--Equipment and supplies,Computer input-output equipment--Programming,Multimodal user interfaces (Computer systems),Automatic control--Computer programs,Three-dimensional imaging.,Programmable controllers.
Classification :
TJ223
.
P76M45
2012


15. Basics of game design
Author: Moore, Michael E.
Library: Central Library and Documents Center of Al-Zahra University (Tehran)
Subject: Design ، Computer games,Programming ، Computer games,Design ، Video games
Classification :
QA
76
.
76
.
C672
M6158
2011


16. Beep to boom
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming ; History. ; Video games ; Sound effects ; History. ; Computer sound processing ; History. ; Sound ; Recording and reproducing ; Digital techniques ; History. ;

17. Beggining RPG maker XV Ace /
Author: Darrin Perez
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming,Fantasy games,Video games-- Design
Classification :
GV1469
.
3


18. Beginning C++ game programming /
Author: Michael Dawson.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: C++ (Computer program language),Computer games-- Programming.,C++ (Computer program language),Computer games-- Programming.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
D39
2004eb


19. Beginning 3D game assets development pipeline :
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: dimensional display systems ; Computer animation ; Maya (Computer file) ; Unity (Electronic resource) ; -Computer games ; Programming ; Video games ; Design ; Three

20. Beginning 3D game development with Unity :
Author: Sue Blackman.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Unity (Electronic resource),Computer adventure games.,Computer games-- Programming.,Three-dimensional display systems.,Video games-- Design.
Classification :
QA76
.
76
.
C672
B58
2011

